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岛国初中生打造VR过山车
作者:xiaohuang8 发布时间:2018-10-10 21:22来源:未知

校园文化祭,作为岛国孩子们特别喜欢的活动,通常被大家用来展示自己与团队的能力和创意。因此,在文化祭上面,各种奇怪的产品和创意层出不穷。在最近某学校的文化祭当中,有学生团队就打造了木制版VR过山车,效果还挺不错。要做到这种程度,对于初中生来说还是需要很大的付出。来看看他们是怎么做到的吧!

  你上初中的时候,最让你印象深刻的活动是什么?我就在家里经济困难的时候制作过一张A+级别的墨西哥芝士馅饼(quesadilla)。

  What was the most impressive project you ever made while attending junior high? I myself am particularly proud of an A+ four-cheese quesadilla I made while struggling through home economics。

  尽管墨西哥芝士馅饼令人印象深刻,但与这群初三的日本学生所做的事情相比,它就显得相形见绌了。这些学生在自己学校的文化祭中,精心打造了一辆可以正常行驶的VR过山车。

  As impressive as that quessadilla was, and it was impressive, it pales in comparison to a project conducted by a group of third-year Japanese students which involved the careful planning and construction of a functioning roller coaster accompanied by a custom-made virtual reality experience。

  在高轮中学的文化祭中,有个班级的学生用普通木材制作了一辆过山车的雏形。在@pansan1029同学加入之后,VR过山车这个项目才真正开始。

  Developed as part of Takanawa Junior High School‘s annual bunkasai, or “culture festival,” the group began with the construction of a basic roller coaster ride out of standard wood materials。 However, it was only after fellow classmate @pansan1029 got involved that the project really took。

  据SoraNews24所说,这位有才的同学使用打好ExRollerCoaster MOD的《Minecraft》,以及改进过的灯光和阴影效果,在VR体验中完美模拟了物理行驶中相同的动作。

  According to SoraNews24, the talented developer-in-training utilized a version of Minecraft modified with ExRollerCoaster, as well as a improved lighting and shadow effects。 The motions shown in the VR experience mimic the same movements featured in the physical ride。

  这短短的20秒,虽然并不是3A级别的体验,但对于14、15岁的人来说仍然是一次印象深刻的经历。不过,@pansan1029表示对他们尽管很努力但还是有些失望,并指出视觉和身体动作的同步在技术上有着多重困难。这位小开发者想要使用Unity游戏引擎来制作一款原创软件,并使用触摸传感器等技术来实现更好的同步模拟。然而,资源有限和时间紧缺让它不得不做出一些牺牲。

  The 20-second attraction, while not a AAA experience by any means, is still an impressive first-outing for a team consisting entirely of 14 and 15-year old‘s。 Never-the-less, @pansan1029 was disappointed by their efforts, pointing out the multiple difficulties regarding the synchronization of the visuals and physical movements。 The self-critical creator original wanted to build the experience in the Unity game engine and include touch sensor technology for better synchronization。 However, limited resources and a short time frame forced him to make several sacrifices。

  参加文化节的日本学生通常会经营一家临时的咖啡馆,或是举办现场音乐会,又或是建造鬼屋,这些都是相对传统的项目。东京港区的学生们制作了如此充满吸引力的VR过山车项目,相信在今后,这些学生将会改变日本娱乐的未来,并成为日本不断变化的文化典范。

  Normally, students involved in Japan‘s nationwide culture festival will design and operate temporary cafes, conduct live concerts, create haunted houses, and provide a variety of other relatively traditional experiences。 With their ambitious VR roller coaster attraction, the students of Tokyo Minato Ward are tease the future of Japanese entertainment and serve as an example of Japan’s ever-changing culture。

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